Devil May Cry 3: Dante’s Awakening: Review

2006, as expected, should be the year of the “coming” with the consoles in the region of PC as much as 3 great titles: Devil May Cry 3, Onimusha 3 And Resident Evil 4. All these games have achieved considerable success among consolers, and now in the opinion Capcom In the Commonwealth with Ubisoft It would be nice to establish yourself on PC.
After a failure porting Onimusha GratoWin Casino bonus 3 The people began to slowly think “if such a booze has already gone, what will happen next?”. But as soon as Dante fulfilled his first trick on the new platform, all doubts were dispersed.

From the Japanese Informburo ..

The history of the adventures of a half-rebound, half a demon (according to dad)-half a person (respectively on mom), begins in the distant 2000. For Capcom This game has become another rather significant “golden vein”. Everyone captured the incredibly dynamic process of the game, worthy of the schedule at that time, and of course the plot (where without it). Although about the latter can be said that the game was not originally famous for the idea. Everyone waited and hoped for continuation, and it came out, and did not bring developers nothing but insults and dissatisfied faces from the players. Years passed, the developers thought and realized that they were, but the game was packed and we should gather their thoughts, forces and release a worthy continuation of the series. However, what they did.

What did they leave ..

So, with the advent of 2005, the next part comes out on the PS2 platform Devil May Cry 3. There were many expectations and disputes around the game, but, as they say, she went out and surprised everyone. What do you think about the game with excellent (at that time) graphics, amazingly cinematic script videos that do not amaze, but present plot and a considerable share of black humor? I don’t know how you, but my subjective opinion is a game close to the ideal. And it is similar to most of the entire audience of players.
In the third part of Dante’s game, after his wandering around the world, he finally decided to settle down and open his own agency to combat demons and otherworldly wickedness. He does not have time to open, the visitor appears on the threshold. A suspicious look, a man informs the protagonist that his brother Virgil wants to see him. Following after the departure of the man, demons appear and spread the entire agency’s office in chips. Well, in principle, that’s all, then everything goes along a very predictable path. Dante goes to his brother in the tower, which appeared from where in the middle of the city, where in and holds the rest of the game. Virgil, in turn, strives to take possession of the power of his fallen father, but our hero will try to prevent him in his endeavors. Nothing special, but better than nothing.
The whole game is from level to level, we will observe, as mentioned above, incredible beauty script videos. In terms of entertainment and their production, the majority of the Slower existing on this day are quietly smoked aside. It all starts, as in ordinary militants, word for word, someone insulted someone … Suddenly, Dante throws the sword to the level of the enemy’s eyes, tells him some catchy phrase and all begins to start with this. Further, events develop at an incredible speed, everything is like in the film “Matrix” or at worst “Equilibrium”. Clouds of bullets fly in the enemy, in addition, the picture is supplied with enchanting swings of the sword, dodging from the blows using slobs … In general, everything that you can imagine. However, after viewing, all of the above tricks can be repeated in the action.
Something new is well forgotten old.

Well, now we can see the game on PC. Of course, at first the game looks very, very, but upon closer examination it turns out that everything is not as smooth as we would like. Eyes cuts graphics, far from yesterday. People who have seen technologies that have enough of Next-Gen (Bioshok, Crysis) are unlikely to approve the lack of landfills on characters, blurry textures and the like 128 bit consoles. Although what to say is here, this is a year ago, especially for PS2. Everything looks pretty good in dynamics, but sometimes stops also have to do. And they happen more often due to the fact that the developers when porting again (as in the case of Onimusha 3) did not take into account the fact that to control the character on the computer, we use the same notorious keyboard. But still, the management is not so non -granous as to postpone the game on the far shelf before buying a gamepad. Although some problems arise with the gamepad that you just can not do without additional software. Well, what a pity, but this is also a big minus to the game in general.

… came to that

Otherwise, the game has not changed much. The combat system, the horse’s horse, remained the same – dynamic and spectacular. All tricks are clearly verified and perfectly planned. From a harmless jump performed by Dante, you can expect anything: either with terrible force we hit the enemy with his sword, or we will fly up to the ceiling with him and in flight, we will not be the N.The number of times until he gives up spirit, and thisnot everything he can. It all depends only on what style of battle you choose, and then the business is for you. Initially there are 4 of them, but by the end of the game it becomes as much as 6 pieces (!). Each style focuses on some kind of combo or character skill. They can also be pumped to a certain level as everything in this game. An integral part in the battle is the arsenal. At the beginning of the game, only Scotgan, a sword and a couple of pistols at our disposal are at our disposal, but with this antediluvian gun the murder of Dante can do an unimaginable. Before each mission, we have the right to choose which weapons we will crumble in powder of deaths, devils, etc.p. evil spirits. Also, before each mission, you can pump skills, make certain purchases, etc.D. Here it is customary to do this in exchange for “souls” (red coins) of the enemies you killed.

The main difference DMC3 versions with PS2 from version DMC3: Dante’s AWAKENING SPECIAL Edition It consists in the fact that an amendment to the complexity of the game is made and the opportunity to play for Brother Dante – Virgil (by passing the game) is added. Now, when starting a new game, the system makes a request about what level you want to start (now, unlike the PS2 version, the EASY mode has been added), as well as what kind of game mode you like Gold or Yellow. The whole difference is that in the Gold mode, when you are killed, the game does not begin with the last conservation, but with the last checkpoint, well, but in Yellow, everything is exactly the opposite. This was done specifically for the “nervous” PC gamers, because according to all the laws of the consoles, preservation is always carried out in a clearly determined place, and if you, my friend, will not reach it, if you please go through the level again (and we are so accustomed to the quick Save key!).
You can not forget about the sound design. Imagine for a second how a dizzying battle was looking, for example, under some popping or mournful classical music? Here I want something harder. The developers understood this, but never brought the matter to the end. As a result, we have a couple of songs remotely reminiscent of Rhapsody.

In conclusion ..

Well, summing up all of the above, I would like to say that the port was a success, although the developers chose and not quite good time for this. Exit the game on the PC for example, a couple of months after the release on PS2 and no one would have said the words bad about it. But, despite all these factors, you should still play the game, and there are several reasons for. Firstly, this is a great port, although Capcom and complicated with management. Secondly, this is the only one of which is the game of which there is practically no PC. Well, in conclusion-this is still a gift.
We can only wait Resident Evil 4 (the last in the series of ports), and Devil May Cry 3 will take a worthy place on a shelf with slasher.

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